Diced was a competitive pizza-making simulator game, where given a recipe players compete to produce the best dish.
What determines the best dish? Time, use of all ingredients, dough ratio, special ingredients, secret formulas,
perfect cooking, etc.
I was the programmer on a team of two for the development of this game.
Roles/Responsibilities
I've included a brief section about my own contributions to this project.
Please feel free to reach out to me with any further questions about my work on Diced by Plated Studio.
Responsibilities
Scripting/ Programming
Map/Recipe
Player-purchase map/recipe system
Randomization choice system
User Interface (UX, Animation, Functionality)
Recipe Cards
Shop
Action Prompts
Timer
Help Module
Tutorial
Game Exit
Cooking
Cookware/Kitchen Interaction
Cooking State
Recipe Grading Systems
Skill upgrade system
Speed boost ability
Player-exclusive zones (no player can use another's cookware)
Backend
Player data-saving
Server Management System / Server allocation (server teleportation in Roblox)
Main Game Loop Logic + Scheduling
Server-Client Communication (communicating game-only state; no networking knowledge was used here, Roblox does that automatically)