Hello! I'm Gavin, a technical director at DNEG VFX and recent CS graduate from University of Colorado, Boulder.
When I set out to learn programming 12 years ago, I never imagined the immense creativity I could take with it.
I've pursued making games, learning the basis of programming over 6 years of self teaching. After refining those skills
at Univeristy, I've found a passion in graphics. This led me to procedurally animating some flowers, tessellating a cube into a dragon,
mathematically building asteroids out of a Musgrave texture, and simulating a supermassive black hole.
And I’m happy to say my journey has only started!
I've been working as a Render TD at DNEG now for somewhat over a year and have learned so much.
I understand how light works in the most interesting of ways. How artists work, lookdev, lighting, fx (pyro particularly) - all these interesting
and creative disciplines. I've learned the implications and cost of technologies and how to optimize their use on vfx shot work.
Everyday I seem to learning something new.
In my off time, I draw. I've been illustrating for just over a year now and am also looking into making a comic.
I look forward to the stories I can tell.
Objective
When I started creating, I set out the following life-long goals to guide my own work and impact on the world.
Bring amazing characters and worlds to life
Draw from many cultures, perspectives, and inspirations
Explore many art styles and learn everything I can, so that I can do anything even the impossible
Have fun, make it obvious, inspire, and entertain others
Reels
Major/final reels throughout the development of my career.