I’m Gavin! I am an artist with a computer science degree, which is quite fun because I will 3D model a drum kit by writing a script (with an obscene amount of trigonometry) or make a blackhole by coloring a sphere with a shader (using more trigonometry).
I specialize as a Technical Director particularly with a focus on rendering, shading, and lighting in VFX and Animation. But I like to touch on everything in my personal projects - 3D Modeling, Character Anim, Rigging, Camera Track, FX, Compositing, even Illustration and Concept Art at times. I think working as a TD is quite lucky because you can learn about how all these artists work and build them amazing tools to advance storytelling.
If you’re interested about my work, please check out my reel at: https://silvrship.dev/
I am actively looking for new opportunities as a TD in VFX/ Animation or as a TA in games - especially in Rendering, Lighting, LookDev, and Pipeline departments.
Please don’t hesitate to reach out! Whether you’re a student looking to learn more about the industry, or as a recruiter hiring - I’m happy to chat about my work and the industry.
Objective
When I started creating, I set out the following life-long goals to guide my own work and impact on the world.
Bring amazing characters and worlds to life
Draw from many cultures, perspectives, and inspirations
Explore many art styles and learn everything I can, so that I can do anything even the impossible
Have fun, make it obvious, inspire, and entertain others
Reels
Major/final reels throughout the development of my career.